Students work with structured programming constructs by adding the selection and iteration program control flow mechanisms to their programming repertoire. They write structured algorithms and programs that use blocks to introduce an element of modularity into their programming practice. You can join the Google Classroom by click on the following link: Google Classroom
Getting Unity Hub
A quick walkthrough to help students download the nessary programs for the next project.
Connecting to Unity
A quick guide to help connect your Unity program to your account.
A quick preview of finished projects, use to help inspire and motivate you!
Unity's User Interface
Students focus on learning the ins and outs of Unity's user interface.
Students learn about Unity components, how to use them and their relationship to the C# coding language.
Students learn about game managers. Why they are an effective way to organize and code their future games.
Students learn how to design the flow of a game.
Students learn about Unity's Scriptable objects.
Students explore how to use conditional statements to control the flow of their game.
The closing remarks for your game, now it is time to make it your own.
Bonus Lesson 1
Students can add some extra flair to their game by learning how to add background music.
Bonus Lesson 2
Students can change the colour of their text and other rich text features if they follow this lesson.
Bonus Lesson 3
Students can add sound effects to their game by following this lesson.
Bonus Lesson 4
Students can add some basic text animation to their game by follow this lesson.
Bonus Lesson 5
Students learn about the importance of visual feedback and how to implement it.