### Grade 6

A comprehensive list of all the grade 6 courses offered by Mr. MacKay through The Class.

*assignment*

Lesson 1

Place Value

In this lessons students learn about place value in standard form, written form and expanded form.

*assignment*

Lesson 1

Integers

Students explore what integers are and how we use them in our everyday life. The concept of a "Zero Pair" is introduced.

*assignment*

Lesson 1

Identifying Angles

Students learn how to identify angles by estimating their angles and classifying them as acute, obtuse, right or straight.

*assignment*

Lesson 1

Ratio

Students explore the concept of ratios and how they can be used to represent a relationship between two objects.

*assignment*

Lesson 2

Multiplying and Dividing Whole Numbers

Students review the concepts of multiplication and division with positive integers.

*assignment*

Lesson 2

Ordering Integers

Students use their knowledge of integers to explore order and value.

*assignment*

Lesson 2

Measuring Angles

Students learn how to create and measure angles using a protractor.

*assignment*

Lesson 2

Problem Solving Ratio

Students explore how to use ratios to solve problems and everyday situations.

*assignment*

Lesson 3

Multiples of Whole Numbers

Students look at number rules and how to quickly calculate factors from a product.

*assignment*

Lesson 3

Order of Operations

Students learn about PEDMAS, often refereed to as BEDMAS, the order in which you complete multi-step mathematical expressions and equations.

*assignment*

Lesson 3

Polygons

Students explore what polygons, what makes a polygon and the different types of polygons.

*assignment*

Lesson 3

Ratios, Fractions, Percents

Students explore the relationship between ratios, fractions, and percents. How they relate and can be converted.

*assignment*

Lesson 4

Factors of Whole Numbers

Students explore how to find all the factors of a given positive integer or whole number.

*assignment*

Lesson 4

Writing and Simplifying Expressions

Students learn about the basics of pre-algebra: understanding words problems, substituting and simplifying equations, and data tables.

*assignment*

Lesson 4

Classifying Triangles

Students explore the different types of triangles: equatorial, isosceles, scalene and the angles related to each triangle.

*assignment*

Lesson 4

Percents as a Decimal

Students explore the relationship between percents and decimals. How they relate and how to convert them.

*assignment*

Lesson 5

Prime and Composite Numbers

Students explore prime numbers and how composite numbers are composed of prime numbers.

*assignment*

Lesson 5

Preservation of Equality: Addition and Subtraction

Students explore how to balance addition and subtraction based equations using preservation of equality, the methodology and why it works.

*assignment*

Lesson 5

Interior Angles

Students learn about interior angles of triangles and quadrilaterals. How the sum of these polygons are always the same and what relationships that implies.

*assignment*

Lesson 5

Problem Solving Percents

Students explore how to apply and use percent to solve problems and everyday situations.

*assignment*

Lesson 6

Modelling Fractions

Students revisit fractions by modelling their numerators and denominator.

*assignment*

Lesson 6

Preservation of Equality: Multiplication and Division

Students further explore preservation of equality, looking into how to balance multiplication and division equations.

*assignment*

Lesson 6

Congruent Polygons

Students explore what the word congruent means and how concurrency applies to polygons.

*assignment*

Lesson 6

Theoretical Probability

Students explore the concept of theoretical probability, how to apply it and how it can differ from real life.

*assignment*

Lesson 7

Fraction Relationships

Students explore fractions in and their relationship between number lines, charts, mixed numbers and improper fractions.

*assignment*

Lesson 7

Table of Values

Students learn how to use a data table or a table of values to solve a series of algebraic expressions.

*assignment*

Lesson 7

Transformations

Students explore how to transform or manipulate polygons on a Cartesian plane.

*assignment*

Lesson 7

Experimental Probability

Students explore experimental probability and how it can different from they theoretical in smaller sample sizes.

*assignment*

Lesson 8

Finding Patterns in Tables

Students explore how mathematical patterns or algorithms are everywhere in the world.

*assignment*

Lesson 8

Graphing Points

Students explore ordered pairs (graphing points) and how they are used in a Cartesian plane to plot graphs or figures.

*assignment*

Lesson 8

Measuring Transformations

Students explore how to measure and describe transformation on a Cartesian plane.

*assignment*

Lesson 9

Multiplying Decimals

Students explore how to multiply different decimal or floating point numbers.

*assignment*

Lesson 9

Graphing Patterns

Students learn how to use ordered pairs to create patterns and figures on a Cartesian plane.

*assignment*

Lesson 9

Combining Transformations

Students explore how to combined transformation in succession.

*assignment*

Lesson 10

Dividing Decimals

Students explore how to divide decimal or floating point numbers.

*assignment*

Lesson 10

Measuring Distance

Students learn how to measure the distance between two order pairs on a single axis.

*assignment*

Lesson 11

Multiplication and Division Problem Solving

Students use their multiplication and dividing decimal skills to solve mathematical problems.

*assignment*

Lesson 11

Line Graphs

Students learn how to plot data to create a line graph, learning about the importance of the axes, scaling, and labeling.

*assignment*

Project

Cartesian Battleships

Students are hire by a company to create a new board game using Cartesian planes, Cartesian Battleships.

*assignment*

Project

Store Basics

This is an assignment that allows students to explore how to apply the skills they have learned in Grade 6 to plan out a hypothetical store as a project.

*assignment*

Extra Challenge

Multiplication Game

The first optional challenge in which students make a simple multiplication game in Scratch.

*assignment*

Lesson 1

The Forest Ecosystem

In this lesson we talk about the forest ecosystem and introduce the terms biotic, abiotic, organisms, producers, consumers, and decomposers.

*assignment*

Lesson 1

Scale of the Universe

Students explore a short video explaining the scale of the Universe and how we, as humans, fit into it.

*assignment*

Lesson 1

Fabric Forensics

Students learn how to compare and contrast different types of fabrics for forensic usage.

*assignment*

Lesson 1

Air Takes Up Space

Students learn about the composition of air on Earth, exploring the concept that it takes up space.

*assignment*

Lesson 2

Levels of the Forests

Students explore the four levels of the forest (canopy, understory, underbrush and forests floor) found in Alberta Canada.

*assignment*

Lesson 2

The Sun Emits Light

Students look at the difference between emitting and reflecting light. Then explore which objects in the sky are emitting or reflecting light.

*assignment*

Lesson 2

Fingerprints

Students explore how to capture and classify fingerprints.

*assignment*

Lesson 2

Air is a Fluid

Students learn that air is a fluid, explore the dynamics of fluids and how they change as temperature changes and how fill up space.

*assignment*

Lesson 3

The Energy Cycle

Students learn about the energy cycle in a ecosystem and how producers, consumers and decomposers interact.

*assignment*

Lesson 3

Our Solar System

Students explore the different planets in our Solar System. Researching a planet of choice for a later project.

*assignment*

Lesson 3

Footprints

Students explore how to analysis and understand footprints for use in the Evidence and Investigation unit.

*assignment*

Challenge

The Eggtastic Challenge

Students apply their knowledge of air and fluids to force an egg into a flask without any direct contact in this fluid dynamic experiment.

*assignment*

Lesson 4

Photosynthesis

Students explore what photosynthesis is and how it helps producers create energy.

*assignment*

Lesson 4

Rotation and Revolution

Students explore how the Earth translates through space, as well as why constellation move throughout the year.

*assignment*

Lesson 4

Chromatography

Students learn how to use chromatography to analysis different pens and felts to determine their composition.

*assignment*

Lesson 3

Bernoulli's Principle

Students learn about Bernoulli's Principle, as velocity increases density decreases. Exploring how to apply it to everyday observations.

*assignment*

Project 1

Ecomon Battle Cards

Students use their knowledge of ecosystems to develop a card game.

*assignment*

Project

Sundials

Students learn how the why the sun moves across the sky and make a sundial to explore the concept.

*assignment*

Lesson 4

Forces of Flight

Students explore the four forces of flight and how they impact flight of different aircraft.

*assignment*

Topic 5

Parts of a Tree

Students explore the different parts of a tree, focusing on the tree trunk.

*assignment*

Topic 6

Cross-Sections

Students learn how to interpret tree cookie or cross-sections of a tree trunk in order to

*assignment*

Lesson 5

Why Seasons Change

Students investigate why seasons change on Earth, looking at the axis of the Earth in relation to the Sun.

*assignment*

Lesson 5

Adaptations for Flight

Students explore how birds and insects achieve flight with some unique adaptations.

*assignment*

Lesson 6

The Moon

Students look into the Moon, its phases and orbit, and the relationship it has with the Earth.

*assignment*

Challenge

Potential Energy Vehicle

Students apply their knowledge of drag and thrust to design an efficient potential gravity vehicle.

*assignment*

Topic 7

Types of Trees

Students learn about the different types of trees in the Albertan ecosystem.

*assignment*

Topic 8

Types of Leaves

Students learn about the types of leaves that each different tree can produce, their benefits and decrements.

*assignment*

Topic 9

Shapes of Trees

Students explore the different shapes of trees and why they grow a specific way.

*assignment*

Topic 10

How We Use the Forest

Students learn how we use the forest and why it is important to preserve it for future generations.

*assignment*

Student-Lead Review

Trees & Forests Review Projects

Student lead videos and activities to help you study or brush up on the Trees and Forest unit.

### Grade 7

A comprehensive list of all the grade 7 courses offered by Mr. MacKay through The Class.

*assignment*

Lesson 1

Division Rules

Students explore methods on how to discover if a number is divisible by a single digit number.

*assignment*

Lesson 1

The Sum of Integers

Students explore how to find the sum (use addition) on positive and negative integers.

*assignment*

Lesson 1

Fractions to Decimals

Students explore the relationship between fractions and decimals, and how to convert them.

*assignment*

Lesson 1

Radius and Diameter

Students learn about radius and diameter, how they are related and how to draw accurate circles.

*assignment*

Lesson 1

Adding Fractions

Students explore how to add together fractions with like and unlike denominators.

*assignment*

Lesson 1

Preservation of Equality

Students further explore preservation of equality to solve for unknowns in an equation.

*assignment*

Lesson 1

Mean and Mode

Students explore the concepts of mean and mode in a data analysis framework.

*assignment*

Lesson 1

Parallel Lines

Students explore how to draw and discover parallel lines using a variety of techniques.

*assignment*

Part 1

Crafted Items

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on the cost of items.

*assignment*

Lesson 2

Algebraic Expressions

Students explore algebraic expressions, constants, variables, and coefficients.

*assignment*

Lesson 2

The Difference of Integers

Students explore finding the difference (subtraction) of positive and negative integers, as well as investigating double negatives.

*assignment*

Lesson 2

Comparing Fractions and Decimals

Students explore how to compare and order fractions and decimals through a variety of methodologies.

*assignment*

Lesson 2

Circumference

Students learn about irrational and rationals numbers, the magic ration and circumference.

*assignment*

Lesson 2

Subtracting Fractions

Students explore how to subtract fractions with like and unlike denominators.

*assignment*

Lesson 2

Solving Equations (Basic)

Students apply their knowledge of preservation of equality to solve for unknowns using algebra.

*assignment*

Lesson 2

Median and Range

Students explore the concepts of median and range in a data analysis framework.

*assignment*

Lesson 2

Perpendicular Lines

Students explore Perpendicular Lines, how to draw and discover perpendicular lines.

*assignment*

Part 2

Store Layout

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on the store layout.

*assignment*

Lesson 3

Pattern Rules in Linear Expressions

Students explore how to mathematical express the relationship in a linear expression.

*assignment*

Lesson 3

Adding and Subtracting Decimals

Students explore how to use decimals with subtraction and addition.

*assignment*

Lesson 3

Parallelograms

Students learn how to calculate the area of a parallelogram using the base and height.

*assignment*

Lesson 3

Adding Mixed Numbers

Students learn how to add mixed numbers together.

*assignment*

Lesson 3

Solving Equations (Advanced)

Students further explore preservation of equality, solving word problems using algebra.

*assignment*

Lesson 3

Outliers

Students analysis data to discover data that may not belong, known as outliers.

*assignment*

Lesson 3

Perpendicular Bisectors

Students explore different methodologies to draw perpendicular bisectors.

*assignment*

Part 3

Store Items

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on creating store items.

*assignment*

Lesson 4

Input and Output

Students learn how to use input/output machines to evaluate the relationship in a table.

*assignment*

Lesson 4

Multiplying Decimals

Students expand their Grade 6 skills by looking at how to multiple decimals.

*assignment*

Lesson 4

Area of a Triangle

Students explore how to find the area of a triangle, what is its relationship to a quadrilateral and its possible applications.

*assignment*

Lesson 4

Subtracting Mixed Numbers

Students learn how to subtract mixed numbers.

*assignment*

Lesson 4

Averages

Students learn how to calculate and apply averages to everyday scenarios.

*assignment*

Lesson 4

Angle Bisectors

Students explore how to create angle bisectors with a high degree of accuracy.

*assignment*

Part 4

Employees

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on employee costs.

*assignment*

Challenge 1

Kickstarter Project

Students use the knowledge they have accumulated throughout the year to plan out a crowd sourcing campaign in this math challenge.

*assignment*

Lesson 5

Dividing Decimals

Students explore how to divide with decimals, what are the best practices and how to simplify the process.

*assignment*

Lesson 5

Area of a Circle

Students explore how to calculate area of a circle, what is the equation and how it relates to pi.

*assignment*

Lesson 5

Expressing Probability

Students learn how to express probability in a multitude of different methodologies.

*assignment*

Lesson 5

Translations and Reflections

Students review translations and reflections on a Cartesian Plane.

*assignment*

Part 5

Monthly Expenses

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on monthly costs.

*assignment*

Lesson 5

Reading and Writing Equations

Students explore how to decipher words problems and write their algebraic equations.

*assignment*

Lesson 6

Circle Graphs

Student explore how to read pi charts (circle graphs).

*assignment*

Lesson 6

Tree Diagrams

Students use tree diagrams to express possible outcomes.

*assignment*

Lesson 7

Graphing Rotations

Students explore how to graphically rotate a polygon on a Cartesian Plane around a point of rotation.

*assignment*

Part 6

Pie Chart

Students use the skills and knowledge they have accumulated to design their first store and business plan. This section focuses on pie charts.

*assignment*

Lesson 6

Preservation of Equality

Students learn how to use preservation of equality to solve unknowns in an equation.

*assignment*

Lesson 6

Fractions, Decimals and Percents

Students explore how to compare fractions, decimals and percents using the skills they have developed in this unit.

*assignment*

Lesson 7

Drawing Circle Graphs

Students explore how to draw circle graphs. Looking at the relationship between the circle, degrees and percentage of the graph.

*assignment*

Lesson 7

Solving Percent Problems

Students practice how to solve percent word-based problem using the skills they have develop from this unit.

*assignment*

Lesson 8

Google Sheets

Students explore how to use spreadsheets to visual different data.

*assignment*

eText

Pearson eText

A temporary link to your eText.

### Grade 10

A comprehensive list of all the grade 10 courses offered by Mr. MacKay through The Class.

### Game Development 10

Game Development 10 focuses on creating basic video games using the Alberta CTS curriculum, Unity Game Engine, Visual Studio and the C# language.

*assignment*

Overview

*assignment*

Getting Started

Connecting to Unity

A quick guide to help connect your Unity program to your account.

*assignment*

Main Menu

*assignment*

Lesson 1

Download Visual Studio

In this lesson we go over how to download Visual Studio on a Windows 10 computer, the process in Macs are very similar.

*assignment*

Getting Started

Getting Unity Hub

A quick walkthrough to help students download the nessary programs for the next project.

*assignment*

2. Tileset

*assignment*

Lesson 2

Syntax, Variables, Methods

In this lesson we cover the syntax of the C# language and how methods and variables are used to create programs.

*assignment*

3. Player Controller

*assignment*

Lesson 3

Our First Program

For our first program we will be printing "Hello World" to the console using Visual Studio and the C# programming language.

*assignment*

Examples

Text101 Examples

A quick preview of finished projects, use to help inspire and motivate you!

*assignment*

Getting Started

Setting Up Unity

We focus on setting up our Unity account and program for the remainder of the course.

*assignment*

Player Attacks

Students learn how to implement player attacks in their rogue-like.

*assignment*

Lesson 4

Using Variables

In this lesson we focus on using variables in C# to find the product of two numbers and print it to the console using Visual Studio.

*assignment*

5. Enemy

*assignment*

Lesson 5

If Conditional Statements

This lesson focuses on introducing if conditional statements, what is their syntax and how to use them in the C# language.

*assignment*

Lesson 1

Unity's User Interface

Students focus on learning the ins and outs of Unity's user interface.

*assignment*

6. Conclusion

*assignment*

Lesson 6

Methods

In this lesson we focus on creating and using methods to create a number guessing game using the C# language and Visual Studio.

*assignment*

Lesson 2

Components

Students learn about Unity components, how to use them and their relationship to the C# coding language.

*assignment*

Challenge 1

SkyNet Number Bot

In this challenge you focus on creating you first console game called SkyNet Number Bot using C# programming language and Visual Studio.

*assignment*

Lesson 3

StoryManager

Students learn about game managers. Why they are an effective way to organize and code their future games.

*assignment*

Conclusion

### Robotics 10

Lessons, projects, and challenges that help grade 10 students experience robotics for the first time using the VEX platform.

*assignment*

Lesson 1

Electricity Safety

In this lesson we go over the voltage, current, resistance, Ohm's Law and other electricity safety to give you the foundation for the course.

*assignment*

Lesson 1

Overview

A short introduction to the Vex Robotics V5 platform. This lesson discusses the platform and requirements for the Robotics 10 course.

*assignment*

Lesson 2

Lab Procedures and Soldering Station

In this lesson we go over the lab procedures, where to find things in the classroom, and introduce the soldering station.

*assignment*

Lesson 2

Basic Ball

Students start constructing the base of their Vex V5 robot for their first challenge, Basic Ball - based off soccer.

*assignment*

Lesson 3

How to Solder: Rat Tail Splice

Students take their first step into soldering by learning the rat tail splice. A strong solder that is relatively easy.

*assignment*

Lesson 3

Meda-Code

Students explore the basics of vex block-based coding to complete a one dimensional problem.

*assignment*

Lesson 4

How to Solder: NASA Splice

Students learn about the NASA splice, a string splice with a minimal footprint that is used by NASA engineers.

*assignment*

Lesson 4

Making a Mark

In this lesson, we will focus on finishing the construction of the V5 Clawbot and creating an algorithm to write your name.

### Grade 11

A comprehensive list of all the grade 11 courses offered by Mr. MacKay through The Class.

### Game Development 20

Game Development 20 has students continue their exploration of the C# language using Unity, focusing on projects and new elements of code.

*assignment*

Lesson 1

Getting Started

This lesson focus on getting game assets and setting the expectations for you first space invaders game.

*assignment*

Lesson 2

The Player Controller

Students learn how to create a player controller for their first space invader game.

*assignment*

Lesson 3

Creating Enemies

Students learn about creating their first enemy in Unity.

*assignment*

Lesson 4

Enemy Formations

Students use prefabs and the relationship between parent and child objects to create enemy formations.

*assignment*

Lesson 5

Enemy Formations

Students learn how to move and spawn enemies in their formations.

*assignment*

Lesson 6

Instantiating Projectiles

Students learn about instantiating gameobjects and how to use this method to create projectiles for their ship.

*assignment*

Lesson 7

Colliders in Unity

Students learn how to use colliders to detect if a projectile has contacted an enemy in Unity.

*assignment*

Lesson 8

Enemy Lasers

Students use their knowledge of previous lessons to instantiate lasers for the enemy game objects.

*assignment*

Lesson 9

Sprite Layers

Students learn about how to use sprites and layers in Unity to order sprites on the Z axis.

*assignment*

Lesson 10

Repopulating Enemies

Students use their knowledge of conditional statements and methods to create a loop that repopulates enemy formations.

*assignment*

Lesson 11

Animating Respawns

Students use the Unity animation tools to create a respawn animation.

*assignment*

Lesson 12

Adding Particle Effects

Students learn about how to use Unity's particle systems to create effects for their game.

*assignment*

Lesson 13

Scoring System

Students apply previous skills to create a user interface and logic for a scoring system.

*assignment*

Lesson 14

Audio Effects

Students learn how to implement audio effects for their game.

*assignment*

Lesson 15

Layers

Students use Unity's built-in layering system to control how sprites appear on the screen.

*assignment*

Lesson 16

End Game Scene

Students create an end game scene to notify the user when the game is over.

*assignment*

Lesson 17

Finishing Touches

Students finish up their project by adding some finishing touches and polish.

### Teachers

A series of articles and videos to help teachers get into using technology in the classroom.

### Open Broadcaster Software

A series of articles and lessons to help teachers use OBS in the classroom.

### Makerspace

An ongoing list of the products and lessons that can help students and teachers in a Makerspace environment.

### TinkerCAD

TinkerCAD is a cloud based program that allows students to design 3D models for 3D printing.

- The Makerspace class code is:
**2X6I 3ESL J7XY**. You can visit the site by clicking here: Makerspace Class Link - The Grade 6 class code is:
**ZTLD GEHH CIAS**. You can visit the site by clicking here: Grade 6 Class Link

*assignment*

Lesson 1

Our First Project

Students take their first dive into TinkerCAD to create a dice, they learn about the ui, workplane, and how to add and subtract shapes.

*assignment*

Lesson 2

Making a Nametag

Students explore how to make a nametag using many of the skills from the previous tutorial and rotations.

*assignment*

Lesson 3

Tree Cross Section

Students explore how to make a tree cross section or tree cookie puzzle-like object in TinkerCAD. Helpful for Grade 6 Science.

### Scratch

Learn the basics of thinking like a coder using Scratch to make video games or interactive demonstrations.

- Students in
**Grade 6**can use the following link to make an account: Grade 6 Create Account Link - Students in
**Makerspace**can use the following link to make an account: Makerspace Create Account Link

*assignment*

Lesson 1

Getting Started

Students learn about the basics of Scratch, the user interface and how to create a cookie clicker game.

*assignment*

Lesson 1

Fluid Movement

Students learn how to create fluid movement in Scratch.

*assignment*

Lesson 2

Conditional Statements

Students learn about the basics of conditional statements in Scratch, continuing their cookie cutter game.

*assignment*

Lesson 2

Shooter Mechanics

Students continue on learning about proper controls in Scratch by creating projectiles using Scratch's clone system.

*assignment*

Lesson 3

Adding Enemies

Teaches students how to create an enemy spanwer in Scratch using clones.

### Lego Mindstorm

### Arduino

### Games

A repository of games developed by Mr. MacKay and his students.

### Student-Made

Student-made videos ranging from projects completed in class to extracurricular activities and game jams.

*assignment*

Text101

Slasher

A student-made choose your own adventure game called Slasher. Made in Game Development 10.

*assignment*

Text101

Ruff Times

A student-made choose your own adventure game called Ruff Times. Made in Game Development 10.

*assignment*

Brick Breaker

Breakedelic

A student-made brick breaker game called Breakedelic. Made in Game Development 10.

*assignment*

Brick Breaker

Brick Breaker by Adyn

A student-made brick breaker game called Brick Breaker. Made in Game Development 10.

### Educational Games

Educational games developed or create by Mr. MacKay for his students. They cover a wide array of topics, but do have some educational value.

*assignment*

Math Basics

Math Challenge

A simple math game to practice arithmetic and basic mathematics.

*assignment*

Typing Practice

MacKey Typing

A simple game that you can practice your typing skills by racing to type the lyrics of a song before it ends.

*assignment*

Science 6: Solar System

Our Solar System

A simple exploration of our solar system application that allows you to explore the solar system.

*assignment*

Science 7: What is Heat?

What is Heat?

An interactive guide to help students understand what the basics of what is heat.

*assignment*

Science 7: What is Temperature?

What is Temperature?

An interactive guide to help students understand what is temperature and what is has to do with heat.

### Experiments

A repository of experiments created by Mr. MacKay. They may be broken or non-functional, but they serve a purpose... maybe...

*assignment*

Character Creation

Avatar

A custom avatar creator. Saves the a copy of the data to by used in other games created on The Class.

*assignment*

Experimental

Experimental Ratio Game

*assignment*

2D Side Runner

2D Side Runner

A side view 2D runner, focusing on hit detection and decent animations trasitions.

*assignment*

Example Platformer

2D Platform Basics

A simple 2D platform that was created as a simple example for students wanting to create their own game

*assignment*

Example Roguelike

2D Roguelike Basics

A simple 2D roguelike that was created as a simple example for students wanting to create their own game.

*assignment*

3D Runner / Data Sharing

3D Runner

My first attempt to have cross-game data shared, the game loads your avatar into this basic 3D runner.