Introduction

In this lesson we are going to focusing on creating the dungeon background using Unity’s Tileset system. This lesson does not have any coding aspects, but is vital to complete a visually appealing game.

The roguelike main menu.

Tileset

  • Create a new Scene in the Project tab. Make sure the Scene in stored in the “Scene” folder (you can name it what you want by pressing F2).See Image
  • Open the newly create Scene by double clicking it. See Image
  • In the Hierarchy create a 2D Object > Tileset. “MainMenu”. This will create two new game objects, Grid > Tileset. See Image
  • Select the “Tilemap” under the “Grid”. Add a Rigidbody2D, Tilemap Collider 2D, and Composite Collider 2D to the “Tilemap”.See Image
  • Rename the “Tilemap” to “Walls”. See Image

Painting

  • Create a new Scene in the Project tab. Make sure the Scene in stored in the “Scene” folder (you can name it what you want by pressing F2).See Image
  • Open the newly create Scene by double clicking it. See Image
  • In the Hierarchy create a 2D Object > Tileset. “MainMenu”. This will create two new game objects, Grid > Tileset. See Image
  • Select the “Tilemap” under the “Grid”. Add a Rigidbody2D, Tilemap Collider 2D, and Composite Collider 2D to the “Tilemap”.See Image
Mark as Complete
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