Finishing Touches


Overview

Students create an end game scene to notify the user when the game is over.

Outcomes Covered

Further

End Game Scene


Overview

Students create an end game scene to notify the user when the game is over.

Outcomes Covered

Further

Layers


Overview

Students learn how to implement audio effects for their game.

Outcomes Covered

Further

Audio Effects


Overview

Students learn how to implement audio effects for their game.

Outcomes Covered

Further

Scoring System


Overview

Students apply previous skills to create a user interface and logic for a scoring system.

Outcomes Covered

Further

Adding Particle Effects


Overview

Students learn about how to use Unity’s particle systems to create effects for their game.

Outcomes Covered

Further

Animating Respawns


Overview

Students use the Unity animation tools to create a respawn animation.

Outcomes Covered

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Repopulating Enemies


Overview

Students use their knowledge of conditional statements and methods to create a loop that repopulates enemy formations.

Outcomes Covered

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Sprite Layers


Overview

Students learn about how to use layers in Unity to order sprites on the Z axis.

Outcomes Covered

Further

Enemy Lasers


Overview

Students use their knowledge of previous lessons to instantiate lasers for the enemy game objects.

Outcomes Covered

Further

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